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REVIEW / Slay the Spire (PC)

The more powerful skill cards are picked up by defeating the dungeon’s denizens. This means that you have no idea what mix you’ll get during your game and stops you falling into an over-used play style where you just spam the same skills repeatedly. You have to be smart as you go too. Each time you kill a beasty, you get a choice of three cards and you can only collect one. You have to always be thinking what your deck is doing and how you’re improving it; which is really clever.

Something else I love in Slay the Spire is the way artifacts (or relics as they’re known) are built. You get these items by defeating bosses and mini-bosses, finding chest rooms or from the store-holder. In a lot of games out there these items are either powerful but really hard to find or they’re good for about five minutes before something better comes along. Either way you’ll be picking up and using everything.

Meet the shopkeeper. Odd how these guys always show up in the most dangeous places …

In this game you get a choice of three at a time from chests or boss kills. You can pick one item and you have to think what you’re going to want more because many relics are double edged swords. Here is an example of my last run. In a chest I found the following: A frozen core, which gave my Defect a new basic orb; The Sozawhich game 1 extra energy each turn but you can no longer use potions; and a busted crown also giving me an extra energy but only letting me pick one card on choice screens. That was an easy pick. It often isn’t.

I just mentioned energy. This is what you need to be using to play your cards. Each character starts each turn with three energy points. As I’ve just mentioned there are ways of getting more but you really need to be smart with how you use it. There are some really expensive cards with great benefits but they can be costly and burning all your energy out in one go to play something clever might just get you killed. Slay the Spire is a game of decisions and you are forced to make more with virtually encounter. There is a level of strategy to this that I find really enjoyable.

There’s plenty of folk living in The Spire. Thankfully not all of them want you dead.

The characters boil down to your basic warrior, rogue, mage classes though this is over-simplifying things a bit unfairly. You start out only being able to take control of The Ironclad he’s your heavy hitting warrior class and is perfectly balanced for learning the ropes. The next character you unlock is The Silent, she’s your rogue class and because she relies on speed her deck has quite a lot of cards which give you the ability to draw. She can also inflict poison on your enemies. I’m not going to insult your intelligence by telling you what it does but suffice it to say it’s bad news in any quantity.

Lastly you have The DefectThe Defect is a robot who has the ability to channel orbs. These inflict elemental damage or in the case of Frost bolster your armor. This is my favorite of the three and the one I’ve spent the majority of my time with this game playing. All three classes are brilliant in their own ways they just take a bit of practice getting used to, especially when you’re choosing the cards they’ll be using.

There’s plenty of weapons in your arsenal.

Slay the Spire is a game that’s still in Early Access. This being said it actually feels very finished and polished. There is a very strong foundation here for the devs to work on and I’m assuming they’ll be looking at making the game bigger, adding new characters etc. There doesn’t really seem to be a great deal they need to fix other than the odd bit of card balancing which is something and nothing but as new enemies are added adjustments will probably need to be made

Coming down to the nuts and bolts this is a really easy title to pick up and play. Everything is mouse controlled so there’s nothing clunky about the UI. The artwork is visually appealing and very well drawn and musically everything fits well for the theme. As I say, Slay the Spire already feels very finished and this shows in the aesthetics. I can’t comment on the length of this adventure because it’s so bloody hard that I haven’t made it far into the third floor of The Spire. The game being slightly different every run just adds to the fact that you aren’t going to race through in one sitting and the replayability helps you get the bang for your buck you might be looking for. Not that this game is particularly expensive to begin with.

All in all this is a really good, solid little title and one that I think I’ll be playing for a good while yet. I’m really curious to see what the remainder of the Early Access is going to bring and what changes will have been made at launch. I think buying Slay the Spire now is a smart move. I’m not sure that this game will become more expensive when it’s out fully but if the experience has been added to and it’s been done well I wouldn’t mind putting in a few extra pounds. If you like a good roguelike, this is definitely one worth trying.


If you love the roguelike genre, Slay the Spire is definitely worth your time. This is an Early Access release that is doing everything right and you’ll be putting your money into something that is likely to only get better. For the simple replay value alone I heartily recommend seeing this little gem for yourselves.


Gauransh is an international development specialist and author of several publications on socio economic development. Gauransh is a regular contributor to online article sites on the topics of on line education, underserved peoples, scholarship and educational excellence.

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